FANDOM


(added guard section, attempt at image layout)
m (modified guard image sizes)
Line 1: Line 1:
Status Effects refer to temporary modifications of enemy stats or AI. In ''[[RWBY: Grimm Eclipse]],'' there are currently only 3 things that affect enemies to this magnitude, <u>Freeze</u>, <u>Stun</u>, and [[Team Attack|<u>Team Attack</u>]]<u> Setup</u>. All of these technically function the same way, in that they cause the affected enemy to have its <u>Guard</u> broken.
+
Status Effects refer to temporary modifications of enemy stats or AI. In ''[[RWBY: Grimm Eclipse]],'' there are currently only 3 things that affect enemies to this magnitude, <u>Freeze</u>, <u>Stun</u>, and [[Team Attack|<u>Team Attack</u>]]<u> Setup</u>. All of these technically function the same way, in that they cause the affected enemy to have its <u>Guard</u> broken.
   
 
== Guard ==
 
== Guard ==
Guard is, very basically, an enemy actively blocking your attacks. Strong attacks, or a chain of attacks, can break through an enemy's guard. An enemy that is not guarding will take increased damage from melee combos or attacks. For example, Ruby's fully charged Heavy attack doubles in damage when it is used against an enemy with a broken guard, from 350 to 700. Ranged attacks, and special attacks like [[Ultimate|Ultimates]] or Team Attacks are unaffected by Guard.
+
Guard is, very basically, an enemy actively blocking your attacks. Strong attacks, or a chain of attacks, can break through an enemy's guard. An enemy that is not guarding will take increased damage from melee combos or attacks. For example, Ruby's fully charged Heavy attack doubles in damage when it is used against an enemy with a broken guard, from 350 to 700. Ranged attacks, and special attacks like [[Ultimate]]s or Team Attacks are unaffected by Guard.
[[File:GuardBrokeBeo2.PNG|thumb|110x110px|Blake attacking a Beowolf with its guard broken, note the lack of arms blocking her attack]][[File:GuardBeo.PNG|thumb|110x110px|A Beowolf with its Guard up- notice the arms blocking Blake's attacks|left]]
+
[[File:GuardBrokeBeo2.PNG|thumb|220x220px|Blake attacking a Beowolf with its guard broken, note the lack of arms blocking her attack]][[File:GuardBeo.PNG|thumb|220x220px|A Beowolf with its Guard up- notice the arms blocking Blake's attacks|left]]
[[File:GuardBreakBeo.PNG|thumb|120x120px|Blake breaking through the Beowolf's Guard- note the arms are no longer blocking, and the yellow visual effect|centre]]
+
[[File:GuardBreakBeo.PNG|thumb|220x220px|Blake breaking through the Beowolf's Guard- note the arms are no longer blocking, and the yellow visual effect|centre]]
 
== Freeze ==
 
== Freeze ==
 
[[File:FrozenABeo.PNG|thumb|197x197px|An Alpha Beowolf encased in ice, i.e. Frozen]]
 
[[File:FrozenABeo.PNG|thumb|197x197px|An Alpha Beowolf encased in ice, i.e. Frozen]]
A Frozen enemy is covered in ice, and therefore can't move, which means it can't block or guard against your attacks. You can trigger a Team Attack from a frozen enemy as if it was a non-frozen enemy, but it will no longer be frozen. How long an enemy is frozen is affected by how it was frozen.
+
A Frozen enemy is covered in ice, and therefore can't move, which means it can't block or guard against your attacks. You can trigger a Team Attack from a frozen enemy as if it was a non-frozen enemy, but it will no longer be frozen. How long an enemy is frozen is affected by how it was frozen.
 
* [[Ruby Rose|<u>Ruby's</u>]] [[Dust Blast|Ice Dust Blast]] freezes for '''<u>6</u>''' seconds
 
* [[Ruby Rose|<u>Ruby's</u>]] [[Dust Blast|Ice Dust Blast]] freezes for '''<u>6</u>''' seconds
 
* [[Weiss Schnee|<u>Weiss's</u>]] LLH combo freezes for '''<u>4</u>''' seconds
 
* [[Weiss Schnee|<u>Weiss's</u>]] LLH combo freezes for '''<u>4</u>''' seconds
* <u>Weiss's</u> [[Nova|Novacaine]] freezes for '''<u>8</u>''' seconds
+
* <u>Weiss's</u> [[Nova]]caine freezes for '''<u>8</u>''' seconds
 
* <u>Weiss's</u> [[Barrage|Frost Bolt]] freezes for '''<u>6</u>''' seconds
 
* <u>Weiss's</u> [[Barrage|Frost Bolt]] freezes for '''<u>6</u>''' seconds
 
* <u>Weiss's</u> [[Frostbite|Hypothermia]] freezes for '''<u>6</u>''' seconds
 
* <u>Weiss's</u> [[Frostbite|Hypothermia]] freezes for '''<u>6</u>''' seconds
 
* <u>Weiss's</u> [[Ice Queen]] freezes for '''<u>4</u>''' seconds
 
* <u>Weiss's</u> [[Ice Queen]] freezes for '''<u>4</u>''' seconds
 
* [[Blake Belladonna|<u>Blake's</u>]] [[Shadow Clone|Ice Clone]] freezes for '''<u>3</u>''' seconds
 
* [[Blake Belladonna|<u>Blake's</u>]] [[Shadow Clone|Ice Clone]] freezes for '''<u>3</u>''' seconds
You can't freeze [[Boarbatusk|Boarbatusks]], [[Mutant Beowolf|Mutant Beowolves]], [[Ursa|Ursa Minors]], [[Ursa Major|Majors]] or the [http://grimmeclipse.wikia.com/wiki/Mutant_Deathstalker Mutant Deathstalker]
+
You can't freeze [[Boarbatusk]]s, [[Mutant Beowolf|Mutant Beowolves]], [[Ursa|Ursa Minors]], [[Ursa Major|Majors]] or the [http://grimmeclipse.wikia.com/wiki/Mutant_Deathstalker Mutant Deathstalker]
   
 
== Stun ==
 
== Stun ==
 
[[File:StunnedABeo.PNG|thumb|170x170px|A Stunned Alpha Beowolf. Note the angry red symbol above its head. ]]
 
[[File:StunnedABeo.PNG|thumb|170x170px|A Stunned Alpha Beowolf. Note the angry red symbol above its head. ]]
A Stunned enemy is briefly unable to move, having it's guard lowered against the next attack, as hitting it will knock it out of Stun. If you hit a stunned enemy with a fully charged Heavy attack, it will always enter into a state of Team Attack Setup. How long an enemy remains stunned is affected by how it was stunned.
+
A Stunned enemy is briefly unable to move, having it's guard lowered against the next attack, as hitting it will knock it out of Stun. If you hit a stunned enemy with a fully charged Heavy attack, it will always enter into a state of Team Attack Setup. How long an enemy remains stunned is affected by how it was stunned.
 
* A<u>ny</u> character's counter will stun the enemy for '''<u>4</u>''' seconds.
 
* A<u>ny</u> character's counter will stun the enemy for '''<u>4</u>''' seconds.
 
* [[Yang|<u>Yang</u>]] with [[Brawler]], doubles the counter timer to '''<u>8</u>''' seconds.
 
* [[Yang|<u>Yang</u>]] with [[Brawler]], doubles the counter timer to '''<u>8</u>''' seconds.
* <u>Ruby's</u> [[Dust Blast|Electric Dust Blast]] will stun for '''<u>6</u>''' seconds.
+
* <u>Ruby's</u> [[Dust Blast|Electric Dust Blast]] will stun for '''<u>6</u>''' seconds.
 
* <u>Weiss's</u> [[Nova|Improved Nova]] stuns enemies for '''<u>4</u>''' seconds.
 
* <u>Weiss's</u> [[Nova|Improved Nova]] stuns enemies for '''<u>4</u>''' seconds.
* <u>Blake's</u> [[Shadow Clone|Earth Clone]] stuns enemies for '''<u>3</u>''' seconds.
+
* <u>Blake's</u> [[Shadow Clone|Earth Clone]] stuns enemies for '''<u>3</u>''' seconds.
* <u>Blake's</u> [[Blade Beam|Stun Blades]] stuns enemies for '''<u>3</u>''' seconds.
+
* <u>Blake's</u> [[Blade Beam|Stun Blades]] stuns enemies for '''<u>3</u>''' seconds.
* <u>Yang's</u> [[Fire Missiles|Concussion Missiles]] stuns for '''<u>6</u>''' seconds.
+
* <u>Yang's</u> [[Fire Missiles|Concussion Missiles]] stuns for '''<u>6</u>''' seconds.
* [[Nora Valkyrie|<u>Nora's</u>]] lightning chains from LLH stun for '''<u>2</u>''' seconds.
+
* [[Nora Valkyrie|<u>Nora's</u>]] lightning chains from LLH stun for '''<u>2</u>''' seconds.
* [[Lie Ren|<u>Ren's</u>]] [[Charge|Improved Aura Charge]] stuns for '''<u>4</u>''' seconds.
+
* [[Lie Ren|<u>Ren's</u>]] [[Charge|Improved Aura Charge]] stuns for '''<u>4</u>''' seconds.
* <u>Ren's</u> [[charge|Draining Aura Charge]] stuns for '''<u>8</u>''' seconds.
+
* <u>Ren's</u> [[charge|Draining Aura Charge]] stuns for '''<u>8</u>''' seconds.
You cannot stun [[Ursa Major|Ursa Majors]], although they do stun themselves after their slam rock attack.
+
You cannot stun [[Ursa Major]]s, although they do stun themselves after their slam rock attack.
   
Mutant Beowolves technically can't be stunned (they do not display the red stunned icon) but they still take extra damage on the next hit after countering or some other methods of stun.
+
Mutant Beowolves technically can't be stunned (they do not display the red stunned icon) but they still take extra damage on the next hit after countering or some other methods of stun.
   
The [http://grimmeclipse.wikia.com/wiki/Mutant_Deathstalker Mutant Deathstalker] cannot be stunned either.
+
The [http://grimmeclipse.wikia.com/wiki/Mutant_Deathstalker Mutant Deathstalker] cannot be stunned either.
   
 
== Team Attack Setup ==
 
== Team Attack Setup ==
 
[[File:TAABeo.PNG|thumb|221x221px|An Alpha Beowolf in Team Attack Setup]]
 
[[File:TAABeo.PNG|thumb|221x221px|An Alpha Beowolf in Team Attack Setup]]
While setup for a Team Attack, an enemy will constantly take damage as if its guard was down, but unlike Stun, hitting it won't knock it out of this state, until a Team Attack is used on it.
+
While setup for a Team Attack, an enemy will constantly take damage as if its guard was down, but unlike Stun, hitting it won't knock it out of this state, until a Team Attack is used on it.
   
 
No matter how an enemy got into this state, it will always last for '''<u>8</u>''' seconds.
 
No matter how an enemy got into this state, it will always last for '''<u>8</u>''' seconds.
Line 44: Line 44:
 
The only ways for an enemy to leave this state are time, death, or someone executing the Team Attack on it.
 
The only ways for an enemy to leave this state are time, death, or someone executing the Team Attack on it.
   
You cannot setup team attacks on [[Creep|Creeps]], Mutant Beowolves or the [http://grimmeclipse.wikia.com/wiki/Mutant_Deathstalker Mutant Deathstalker].
+
You cannot setup team attacks on [[Creep]]s, Mutant Beowolves or the [http://grimmeclipse.wikia.com/wiki/Mutant_Deathstalker Mutant Deathstalker].

Revision as of 13:05, February 28, 2017

Status Effects refer to temporary modifications of enemy stats or AI. In RWBY: Grimm Eclipse, there are currently only 3 things that affect enemies to this magnitude, Freeze, Stun, and Team Attack Setup. All of these technically function the same way, in that they cause the affected enemy to have its Guard broken.

Guard

Guard is, very basically, an enemy actively blocking your attacks. Strong attacks, or a chain of attacks, can break through an enemy's guard. An enemy that is not guarding will take increased damage from melee combos or attacks. For example, Ruby's fully charged Heavy attack doubles in damage when it is used against an enemy with a broken guard, from 350 to 700. Ranged attacks, and special attacks like Ultimates or Team Attacks are unaffected by Guard.

GuardBrokeBeo2

Blake attacking a Beowolf with its guard broken, note the lack of arms blocking her attack

GuardBeo

A Beowolf with its Guard up- notice the arms blocking Blake's attacks

GuardBreakBeo

Blake breaking through the Beowolf's Guard- note the arms are no longer blocking, and the yellow visual effect

Freeze

FrozenABeo

An Alpha Beowolf encased in ice, i.e. Frozen

A Frozen enemy is covered in ice, and therefore can't move, which means it can't block or guard against your attacks. You can trigger a Team Attack from a frozen enemy as if it was a non-frozen enemy, but it will no longer be frozen. How long an enemy is frozen is affected by how it was frozen.

You can't freeze Boarbatusks, Mutant Beowolves, Ursa Minors, Majors or the Mutant Deathstalker

Stun

StunnedABeo

A Stunned Alpha Beowolf. Note the angry red symbol above its head.

A Stunned enemy is briefly unable to move, having it's guard lowered against the next attack, as hitting it will knock it out of Stun. If you hit a stunned enemy with a fully charged Heavy attack, it will always enter into a state of Team Attack Setup. How long an enemy remains stunned is affected by how it was stunned.

You cannot stun Ursa Majors, although they do stun themselves after their slam rock attack.

Mutant Beowolves technically can't be stunned (they do not display the red stunned icon) but they still take extra damage on the next hit after countering or some other methods of stun.

The Mutant Deathstalker cannot be stunned either.

Team Attack Setup

TAABeo

An Alpha Beowolf in Team Attack Setup

While setup for a Team Attack, an enemy will constantly take damage as if its guard was down, but unlike Stun, hitting it won't knock it out of this state, until a Team Attack is used on it.

No matter how an enemy got into this state, it will always last for 8 seconds.

The only ways for an enemy to leave this state are time, death, or someone executing the Team Attack on it.

You cannot setup team attacks on Creeps, Mutant Beowolves or the Mutant Deathstalker.

Community content is available under CC-BY-SA unless otherwise noted.