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* <u>Weiss's</u> [[Ice Queen]] freezes for '''<u>4</u>''' seconds
 
* <u>Weiss's</u> [[Ice Queen]] freezes for '''<u>4</u>''' seconds
 
* [[Blake Belladonna|<u>Blake's</u>]] [[Shadow Clone|Ice Clone]] freezes for '''<u>3</u>''' seconds
 
* [[Blake Belladonna|<u>Blake's</u>]] [[Shadow Clone|Ice Clone]] freezes for '''<u>3</u>''' seconds
You can't freeze [[Boarbatusk|Boarbatusks]], [[Mutant Beowolf|Mutant Beowolves]], or [[Ursa|Ursa Minors]] or [[Ursa Major|Majors]]
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You can't freeze [[Boarbatusk|Boarbatusks]], [[Mutant Beowolf|Mutant Beowolves]], [[Ursa|Ursa Minors]], [[Ursa Major|Majors]] or the [http://grimmeclipse.wikia.com/wiki/Mutant_Deathstalker Mutant Deathstalker]
   
 
== Stun ==
 
== Stun ==
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Mutant Beowolves technically can't be stunned (they do not display the red stunned icon) but they still take extra damage on the next hit after countering or some other methods of stun.
 
Mutant Beowolves technically can't be stunned (they do not display the red stunned icon) but they still take extra damage on the next hit after countering or some other methods of stun.
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The [http://grimmeclipse.wikia.com/wiki/Mutant_Deathstalker Mutant Deathstalker] cannot be stunned either.
   
 
== Team Attack Setup ==
 
== Team Attack Setup ==
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The only ways for an enemy to leave this state are time, death, or someone executing the Team Attack on it.
 
The only ways for an enemy to leave this state are time, death, or someone executing the Team Attack on it.
   
You cannot setup team attacks on [[Creep|Creeps]] or Mutant Beowolves.
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You cannot setup team attacks on [[Creep|Creeps]], Mutant Beowolves or the [http://grimmeclipse.wikia.com/wiki/Mutant_Deathstalker Mutant Deathstalker].

Revision as of 15:30, February 27, 2017

Status Effects refer to temporary modifications of enemy stats or AI. In RWBY: Grimm Eclipse, there are currently only 3 things that affect enemies to this magnitude, Freeze, Stun, and Team Attack Setup. All of these technically function the same way, in that they cause the affected enemy to have its Guard broken. An enemy that is not guarding will to take increased damage from melee combos or attacks (ranged attacks and special attacks like Ultimates or Team Attacks are unaffected by Guard).

Freeze

FrozenABeo

An Alpha Beowolf encased in ice, i.e. Frozen

A Frozen enemy is covered in ice, and therefore can't move, which means it can't block or guard against your attacks. You can trigger a Team Attack from a frozen enemy as if it was a non-frozen enemy, but it will no longer be frozen. How long an enemy is frozen is affected by how it was frozen.

You can't freeze Boarbatusks, Mutant Beowolves, Ursa Minors, Majors or the Mutant Deathstalker

Stun

StunnedABeo

A Stunned Alpha Beowolf. Note the angry red symbol above its head.

A Stunned enemy is briefly unable to move, having it's guard lowered against the next attack, as hitting it will knock it out of Stun. If you hit a stunned enemy with a fully charged Heavy attack, it will always enter into a state of Team Attack Setup.

You cannot stun Ursa Majors, although they do stun themselves after their slam rock attack.

Mutant Beowolves technically can't be stunned (they do not display the red stunned icon) but they still take extra damage on the next hit after countering or some other methods of stun.

The Mutant Deathstalker cannot be stunned either.

Team Attack Setup

TAABeo

An Alpha Beowolf in Team Attack Setup

While setup for a Team Attack, an enemy will constantly take damage as if its guard was down, but unlike Stun, hitting it won't knock it out of this state, until a Team Attack is used on it.

No matter how an enemy got into this state, it will always last for 8 seconds.

The only ways for an enemy to leave this state are time, death, or someone executing the Team Attack on it.

You cannot setup team attacks on Creeps, Mutant Beowolves or the Mutant Deathstalker.

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