Editing (section) RWBY: Grimm Eclipse 0 You are not logged in. The rich text editor does not work with JavaScript switched off. Please either enable it in your browser options, or visit your preferences to switch to the old MediaWiki editor <h3 data-rte-spaces-before="1" data-rte-spaces-after="1"> Full Release </h3> <p data-rte-fromparser="true">In the full release version, players can now play as more than just <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Ruby%22%2C%22link%22%3A%22Ruby%20Rose%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BRuby%20Rose%7CRuby%5D%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" href="/wiki/Ruby_Rose" title="Ruby Rose">Ruby</a>. They can play in lobbies of up to four players, playing any characters in any combination: it can either be a full team RWBY, or a team entirely consisting of <a data-rte-meta="%7B%22type%22%3A%22external%22%2C%22text%22%3A%22Yangs%22%2C%22link%22%3A%22http%3A%5C%2F%5C%2Fgrimmeclipse.wikia.com%5C%2Fwiki%5C%2FYang_Xiao_Long%22%2C%22linktype%22%3A%22text%22%2C%22wasblank%22%3Afalse%2C%22wikitext%22%3A%22%5Bhttp%3A%5C%2F%5C%2Fgrimmeclipse.wikia.com%5C%2Fwiki%5C%2FYang_Xiao_Long%20Yangs%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" class="text" href="https://grimmeclipse.fandom.com/wiki/Yang_Xiao_Long">Yangs</a>. Full release completed the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Campaign%22%2C%22link%22%3A%22Campaign%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BCampaign%5D%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" href="/wiki/Campaign" title="Campaign">Campaign</a> mode, which includes 10 Chapters, or levels, for players to explore, following the plot described above. Full release also included <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Hunter%20Ranks%22%2C%22link%22%3A%22Rank%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BRank%7CHunter%20Ranks%5D%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" href="/wiki/Rank" title="Rank">Hunter Ranks</a>, a small emblem next to character level achieved by gameplay challenges and feats, to increase replayability, and 31 <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Achievements%22%2C%22link%22%3A%22Achievements%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BAchievements%5D%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" href="/wiki/Achievements" title="Achievements">Achievements</a>. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">Combat has been heavily fleshed out, making most of the old Special abilities now easier to access in gameplay, and now include the ability to perform <a data-rte-meta="%7B%22type%22%3A%22external%22%2C%22text%22%3A%22Team%20Attacks%22%2C%22link%22%3A%22http%3A%5C%2F%5C%2Fgrimmeclipse.wikia.com%5C%2Fwiki%5C%2FTeam_Attack%22%2C%22linktype%22%3A%22text%22%2C%22wasblank%22%3Afalse%2C%22wikitext%22%3A%22%5Bhttp%3A%5C%2F%5C%2Fgrimmeclipse.wikia.com%5C%2Fwiki%5C%2FTeam_Attack%20Team%20Attacks%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" class="text" href="https://grimmeclipse.fandom.com/wiki/Team_Attack">Team Attacks</a>, Counters, <a data-rte-meta="%7B%22type%22%3A%22external%22%2C%22text%22%3A%22Ultimates%22%2C%22link%22%3A%22http%3A%5C%2F%5C%2Fgrimmeclipse.wikia.com%5C%2Fwiki%5C%2FUltimate%22%2C%22linktype%22%3A%22text%22%2C%22wasblank%22%3Afalse%2C%22wikitext%22%3A%22%5Bhttp%3A%5C%2F%5C%2Fgrimmeclipse.wikia.com%5C%2Fwiki%5C%2FUltimate%20Ultimates%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" class="text" href="https://grimmeclipse.fandom.com/wiki/Ultimate">Ultimates</a> and perform various ranged manoeuvres. The idea of Ranged combos were introduced, with the old Ranged Special attack (for example, <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Dust%20Blast%22%2C%22link%22%3A%22Dust%20Blast%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BDust%20Blast%5D%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" href="/wiki/Dust_Blast" title="Dust Blast">Dust Blast</a>) being performed as the third shot of a Ranged combos. Team Attacks were also introduced, and another Special ability (for example, <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Reap%22%2C%22link%22%3A%22Reap%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BReap%5D%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" href="/wiki/Reap" title="Reap">Reap</a>) was moved to the Team Attack execute for each character. The final of the 3 Special Abilities (for example, <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Crescendo%22%2C%22link%22%3A%22Crescendo%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BCrescendo%5D%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" href="/wiki/Crescendo" title="Crescendo">Crescendo</a>) is now called the Ultimate ability, which is very similar to how the early-access Special abilities functioned, having to build up a meter with other attacks and completing hitstreaks. <!-- RTE::{"spaces":1,"type":"LINE_BREAK"} --><img data-rte-meta="%7B%22type%22%3A%22image%22%2C%22wikitext%22%3A%22%5B%5BFile%3A20170220180533%201.jpg%7Cthumb%7C220x220px%7CPyrrha%27s%20extended%20combo%5D%5D%22%2C%22title%22%3A%2220170220180533_1.jpg%22%2C%22params%22%3A%7B%22alt%22%3A%2220170220180533%201%22%2C%22thumbnail%22%3Atrue%2C%22caption%22%3A%22Pyrrha%27s%20extended%20combo%22%2C%22width%22%3A220%2C%22height%22%3A220%2C%22captionParsed%22%3A%22Pyrrha%27s%20extended%20combo%22%7D%7D" data-rte-instance="1009122-17053973115df6ae09462e1" alt="" src="https://vignette.wikia.nocookie.net/grimeclipse/images/7/74/20170220180533_1.jpg/revision/latest/scale-to-width-down/220?cb=20170220184104" width="220" height="124" class="image thumb withCaption" data-image-name="20170220180533 1.jpg" data-image-key="20170220180533_1.jpg" type="image" /> <!-- RTE::{"spaces":0,"type":"LINE_BREAK"} -->Combat is now involves strings of melee attacks, Light attacks (L) and Heavy attacks (H), which are the foundation towards more powerful <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Team%20Attack%22%2C%22link%22%3A%22Team%20Attack%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BTeam%20Attack%5D%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" href="/wiki/Team_Attack" title="Team Attack">Team Attacks</a> and <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Ultimate%22%2C%22link%22%3A%22Ultimate%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BUltimate%5D%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" href="/wiki/Ultimate" title="Ultimate">Ultimates</a>. Using a Heavy attack finishes the string with a kind of finishing move. For example, <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Ruby%27s%22%2C%22link%22%3A%22Ruby%20Rose%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BRuby%20Rose%7CRuby%27s%5D%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" href="/wiki/Ruby_Rose" title="Ruby Rose">Ruby's</a> LLH ends in her attempting to behead the Grimm she's attacking by holding Crescent Rose sideways and firing a heavy shot, while <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Weiss%27%22%2C%22link%22%3A%22Weiss%20Schnee%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BWeiss%20Schnee%7CWeiss%27%5D%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" href="/wiki/Weiss_Schnee" title="Weiss Schnee">Weiss'</a> LLH ends in her freezing all nearby enemies by jumping into the air and throwing ice dust below her. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">This is combined with a brand new level up system, where players can build their favourite character in different ways: for example, a ranged <a data-rte-meta="%7B%22type%22%3A%22external%22%2C%22text%22%3A%22Yang%22%2C%22link%22%3A%22http%3A%5C%2F%5C%2Fgrimmeclipse.wikia.com%5C%2Fwiki%5C%2FYang_Xiao_Long%22%2C%22linktype%22%3A%22text%22%2C%22wasblank%22%3Afalse%2C%22wikitext%22%3A%22%5Bhttp%3A%5C%2F%5C%2Fgrimmeclipse.wikia.com%5C%2Fwiki%5C%2FYang_Xiao_Long%20Yang%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" class="text" href="https://grimmeclipse.fandom.com/wiki/Yang_Xiao_Long">Yang</a> build, or a crowd control <a data-rte-meta="%7B%22type%22%3A%22external%22%2C%22text%22%3A%22Blake%22%2C%22link%22%3A%22http%3A%5C%2F%5C%2Fgrimmeclipse.wikia.com%5C%2Fwiki%5C%2FBlake_Belladonna%22%2C%22linktype%22%3A%22text%22%2C%22wasblank%22%3Afalse%2C%22wikitext%22%3A%22%5Bhttp%3A%5C%2F%5C%2Fgrimmeclipse.wikia.com%5C%2Fwiki%5C%2FBlake_Belladonna%20Blake%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" class="text" href="https://grimmeclipse.fandom.com/wiki/Blake_Belladonna">Blake</a> build. Your level is no longer reset every match, keeping the amount of Skill Points you have, but you can now respec them every Chapter or Match to try out new builds. The highest level a character can be is 10. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">Players no longer get ranked on their performance, and instead aggregate <a data-rte-meta="%7B%22type%22%3A%22external%22%2C%22text%22%3A%22score%22%2C%22link%22%3A%22http%3A%5C%2F%5C%2Fgrimmeclipse.wikia.com%5C%2Fwiki%5C%2FScore%22%2C%22linktype%22%3A%22text%22%2C%22wasblank%22%3Afalse%2C%22wikitext%22%3A%22%5Bhttp%3A%5C%2F%5C%2Fgrimmeclipse.wikia.com%5C%2Fwiki%5C%2FScore%20score%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" class="text" href="https://grimmeclipse.fandom.com/wiki/Score">score</a> over their current play session. Players receive points for teamwork, kills and assists, which feed into their overall score. Deaths are also tracked, too. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">A patch on the 23rd of July, 2016 added a difficulty setting for single player mode, Normal, Hard, Legendary, and Eclipse, each adding an extra multiplier of <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Grimm%22%2C%22link%22%3A%22Grimm%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BGrimm%5D%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" href="/wiki/Grimm" title="Grimm">Grimm</a>, i.e. Legendary is 3x the Grimm of Normal difficulty. This patch also added more checkpoints to the game, and increased the difficulty of the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22final%20boss%22%2C%22link%22%3A%22Mutant%20Deathstalker%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BMutant%20Deathstalker%7Cfinal%20boss%5D%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" href="/wiki/Mutant_Deathstalker" title="Mutant Deathstalker">final boss</a> fight, along with some UI improvements and bug fixes. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">On the 21st of October, 2016, another patch was added to fix several issues with <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Horde%20Mode%22%2C%22link%22%3A%22Horde%20Mode%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BHorde%20Mode%5D%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" href="/wiki/Horde_Mode" title="Horde Mode">Horde Mode</a> and <a data-rte-meta="%7B%22type%22%3A%22external%22%2C%22text%22%3A%22JNPR%22%2C%22link%22%3A%22http%3A%5C%2F%5C%2Fgrimmeclipse.wikia.com%5C%2Fwiki%5C%2FDownloadable_Content%23JNPR_DLC%22%2C%22linktype%22%3A%22text%22%2C%22wasblank%22%3Afalse%2C%22wikitext%22%3A%22%5Bhttp%3A%5C%2F%5C%2Fgrimmeclipse.wikia.com%5C%2Fwiki%5C%2FDownloadable_Content%23JNPR_DLC%20JNPR%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" class="text" href="https://grimmeclipse.fandom.com/wiki/Downloadable_Content#JNPR_DLC">JNPR</a>, most notably changing when a host disconnects in horde mode to reset just the wave, not the entire run. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1"><a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Steam%20trading%20cards%22%2C%22link%22%3A%22Steam%20Trading%20Cards%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BSteam%20Trading%20Cards%7CSteam%20trading%20cards%5D%5D%22%7D" data-rte-instance="1009122-17053973115df6ae09462e1" href="/wiki/Steam_Trading_Cards" title="Steam Trading Cards">Steam trading cards</a>, along with associated badges, backgrounds and emoticons, were implemented on the 31st of July. </p><p /> <!-- Saved in parser cache with key grimeclipse:rte-parser-cache:2138 --> Loading editor Below are some commonly used wiki markup codes. 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