Tailwhip, burrow, self destruct
A larger, weaker grimm with glowing crystal-like green spikes protruding out of its back
Mutant Creeps are a Creep variant that first appear in RWBY: Grimm Eclipse. On death, they give out 10xp and 2 points. They are the enemy worth the least points. They have 50 hitpoints. They explode upon death.
Unlike normal Grimm, this mutated version has a green theme, with stripes along its body that glow. All the way along the spine down to the tip of the tail, glowing green spikes protrude, showing its more abnormal traits. It also exudes a green gas or fog.
It seems to be more armored too, it's body absolutely covered in plates of external bone.
Mutant Creeps are a somewhat rarer enemy that first appear in the campaign mode. They rarely appear in groups larger than the player count, and are usually spaced out, as chain explosions from them can be very dangerous.
They spawn in the following chapters:
- Chapter 4: Below the Surface
- Chapter 5: Right on Track
- Chapter 6: End of the Line
- Chapter 8: A Grimm Discovery
- Chapter 9: The Grand Tour
- Chapter 10: Final Exam
Mutant Creeps are also one of the only enemy types that don't spawn in Horde Mode.
Mutant Creeps are the enemy with the least amount of HP in the game, having even less than that of the standard Creep variant, but what they lack in defense, offense and HP, they make up in the fact that they explode for a lot of damage upon death.
They also have two attacks:
- A tailwhip that deals a small amount of damage. This move can be countered. Countering will knock out the rest of their HP.
- A burrowing move where the Mutant Creep advances on your location, and explodes as soon as its out of the ground. This deals significant damage, almost always breaking your aura or knocking you down if it always was broken.
Both moves have very large tells, and can be interrupted easily.
With how weak the Mutant Creep is and their lack of a guard, they're incredibly easy to dispatch. With a few ranged hits, or a few melee hits, they will go down very fast. Be careful with area attacks when groups of them are near.
The only threat they pose is when they're in groups, and can chain their self-destruct well enough to kill you outright. Two Mutant Creep explosions directly after the other can outright kill the player.
This can be avoided by keeping distance, or using your invincibility frames in the dodge to move out of the way of the explosion.
In multiplayer, Mutant Creeps can hold less of a threat, as all Creeps spawned can focus on your teammates instead of just you, but stray ranged attacks can cause unexpected explosions so keep an eye on any nearby.