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[[File:20170225202712 1.jpg|thumb|220x220px]]
 
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'''Horde Mode '''is one of two game modes available in ''[[RWBY: Grimm Eclipse]]''. It was released on October 13th 2016 as a free update, along with the release of the [[Downloadable Content|JNPR DLC]].<ref>[http://steamcommunity.com/games/418340/announcements/detail/825674348246133881 Team JNPR, Horde Mode, Localization, and Mac Release!]</ref>
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'''Horde Mode '''is one of three game modes available in ''[[RWBY: Grimm Eclipse]]''. It was released on October 13th 2016 as a free update, along with the release of the [[Downloadable Content|JNPR DLC]].<ref>[http://steamcommunity.com/games/418340/announcements/detail/825674348246133881 Team JNPR, Horde Mode, Localization, and Mac Release!]</ref>
   
 
The players are assisted over [http://rwby.wikia.com/wiki/Scroll scroll] by [[Peter Port|Professor Port]].
 
The players are assisted over [http://rwby.wikia.com/wiki/Scroll scroll] by [[Peter Port|Professor Port]].
   
 
== Gameplay ==
 
== Gameplay ==
Unlike [[Campaign]], Horde Mode is rather self-contained, despite having to be played online. The player is spawned in an area covered in control centers, and has to spend a certain amount of waves defending control centers, and surviving. Unique to Horde Mode, if you are not revived before your revive timer runs out, you do not respawn until the next wave.
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Unlike the [[Campaign]], Horde Mode is rather self-contained, despite having to be played online. The player is spawned in an area covered in control centers, and has to spend a certain amount of waves defending control centers, and surviving. Unlike Campaign mode, if you are not revived before your revive timer runs out, you do not respawn until the next wave.
   
 
The player can beat Horde Mode by playing aggressively, or hanging back and working on crowd control.
 
The player can beat Horde Mode by playing aggressively, or hanging back and working on crowd control.
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Like [[Campaign]], the more players are present, the more enemies spawn, therefore increasing the difficulty.
 
Like [[Campaign]], the more players are present, the more enemies spawn, therefore increasing the difficulty.
   
At the moment, there are only 3 maps to play on for Horde Mode.
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At the moment, there are 5 maps to play on for Horde Mode.
 
* [[Emerald Forest (Horde)|Emerald Forest]], 5 nodes over 10 waves
 
* [[Emerald Forest (Horde)|Emerald Forest]], 5 nodes over 10 waves
 
* [[Forever Fall (Horde)|Forever Fall]], 3 nodes over 8 waves
 
* [[Forever Fall (Horde)|Forever Fall]], 3 nodes over 8 waves
 
* [[Mountain Glenn (Horde)|Mountain Glenn]], 4 nodes over 10 waves
 
* [[Mountain Glenn (Horde)|Mountain Glenn]], 4 nodes over 10 waves
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* [[Dr. Merlot's Island]], 4 nodes over 10 waves
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* [[Dr. Merlot's Laboratory]], 4 nodes over 10 waves
   
 
== Trivia ==
 
== Trivia ==
* There is an unused Horde Mode map for Dr. Merlot's Island in the game files (PC only)
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* There is an unused and partially unfinished Horde Mode map for Dr. Merlot's Island in the game files (PC only). You can play it through gvk's [http://grimmeclipse.wikia.com/wiki/Mods mods], but players should beware as there are not a lot of invisible barriers to protect the players from falling through the map into infinity.
* The Horde Mode [[achievements]] are the most challenging to get, even though there are only 5 achievements directly related to Horde Mode
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* The Horde Mode [[achievements]] are the most challenging to get, even though there are only 5 achievements directly related to Horde Mode.
 
* Turrets kills do count towards [http://grimmeclipse.wikia.com/wiki/Rank Rank] requirements, except Turret MVP does not count as Wave MVP.
 
* Turrets kills do count towards [http://grimmeclipse.wikia.com/wiki/Rank Rank] requirements, except Turret MVP does not count as Wave MVP.
   

Latest revision as of 00:19, 19 January 2019

20170225202712 1

Horde Mode is one of three game modes available in RWBY: Grimm Eclipse. It was released on October 13th 2016 as a free update, along with the release of the JNPR DLC.[1]

The players are assisted over scroll by Professor Port.

Gameplay[]

Unlike the Campaign, Horde Mode is rather self-contained, despite having to be played online. The player is spawned in an area covered in control centers, and has to spend a certain amount of waves defending control centers, and surviving. Unlike Campaign mode, if you are not revived before your revive timer runs out, you do not respawn until the next wave.

The player can beat Horde Mode by playing aggressively, or hanging back and working on crowd control.

As the player defeats enemies, acquires Wave MVP (multiplayer only), Turret MVP (multiplayer only) or flawless waves (no damage to the control centers), they earn Lien, which can be spent on buying turrets.

Turrets help the player defend certain locations, increasing their chances of completing the level. Players can purchase either machine gun, icethrower, grenade launcher or shotgun turrets, which provide various advantages and disadvantages to the battlefield.

As the waves go on, they increase in difficulty, forgetting simple Beowolf waves and moving onto waves where multiple White Androids and Mutant Beowolves spawn, as an example.

Horde Mode is the only place where Mini Deathstalkers spawn.

Like Campaign, the more players are present, the more enemies spawn, therefore increasing the difficulty.

At the moment, there are 5 maps to play on for Horde Mode.

Trivia[]

  • There is an unused and partially unfinished Horde Mode map for Dr. Merlot's Island in the game files (PC only). You can play it through gvk's mods, but players should beware as there are not a lot of invisible barriers to protect the players from falling through the map into infinity.
  • The Horde Mode achievements are the most challenging to get, even though there are only 5 achievements directly related to Horde Mode.
  • Turrets kills do count towards Rank requirements, except Turret MVP does not count as Wave MVP.

Gallery[]

References[]