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{{Boarbatusk}}
 
{{Boarbatusk}}
'''Boarbatusks''' are an enemy in ''[[RWBY: Grimm Eclipse]]''. On death, they give the player 25xp. On assist, 15xp.
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'''Boarbatusks''' are an enemy in ''[[RWBY: Grimm Eclipse]]''. On death, they give the player 25xp and 40 points. On assist, 15xp and 10 points.
   
 
==Appearance==
 
==Appearance==
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The Boarbatusk seems to have four eyes, a series of plates along its back and on its thighs, and two extra sets of tusks, including two large curving tusks. However, their underside is comparatively under-protected and vulnerable, with little to no body armor or shielding.
 
The Boarbatusk seems to have four eyes, a series of plates along its back and on its thighs, and two extra sets of tusks, including two large curving tusks. However, their underside is comparatively under-protected and vulnerable, with little to no body armor or shielding.
   
== Spawn Locations ==
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==Spawn Locations==
 
The Boarbatusk can be found in these chapters:
 
The Boarbatusk can be found in these chapters:
* Chapter 2: Technical Difficulties
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*[[Chapter 2: Technical Difficulties]]
* Chapter 3: The Collapse
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*[[Chapter 3: The Collapse]]
* Chapter 4: Below the Surface
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*[[Chapter 4: Below the Surface]]
* Chapter 6: End of the Line
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*[[Chapter 6: End of the Line]]
* Chapter 7: The Island of Dr. Merlot
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*[[Chapter 7: The Island of Dr. Merlot]]
 
This creature also has a chance of spawning in [[Horde Mode]].
 
This creature also has a chance of spawning in [[Horde Mode]].
   
 
==Abilities==
 
==Abilities==
 
Boarbatusks have two attacks:
 
Boarbatusks have two attacks:
# A headbutt that deals a large amount of damage. This can be countered.
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#A headbutt that deals a large amount of damage. This can be countered.
# A roll attack that destroys the players aura. This can be countered.
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#A roll attack that destroys the players aura. This can be countered.
 
Both of these attacks have significant tells.
 
Both of these attacks have significant tells.
   
 
With the headbutt, it will lean its weight back, giving the player enough time to counter or dodge out of the way.
 
With the headbutt, it will lean its weight back, giving the player enough time to counter or dodge out of the way.
   
With the roll attack, it will hop backwards. This move cannot be interrupted, and only can be countered when it's actually rolling. Failing the counter, you can dodge away, which will still leave it in a stunned state most of the time. You can deal damage to the rolling Boarbatusk with ranged attacks if you're quick enough.
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With the roll attack, it will hop backwards. This move cannot be interrupted, and only can be countered when it's actually rolling. Failing the counter, you can dodge away, which will still leave it in a [http://grimmeclipse.wikia.com/wiki/Status_Effects#Stun stunned] state, and dealing 10 damage to itself, most of the time. You can deal damage to the rolling Boarbatusk with ranged attacks if you're quick enough.
   
== Tactics ==
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==Tactics==
Much like the [http://grimmeclipse.wikia.com/wiki/Ursa Ursa], Boarbatusks can be easily dispatched by waiting for a stun opportunity, performing a charged heavy, and then executing the team attack. This will take out a large chunk of its health, leaving it easily killable with your preferred combo.
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Much like the [[Ursa]], Boarbatusks can be easily dispatched by waiting for a [http://grimmeclipse.wikia.com/wiki/Status_Effects#Stun stun] opportunity, performing a charged heavy, and then executing the [[Team Attack|team attack]]. This will take out a large chunk of its health, if not all depending on team attack, leaving it easily killable with your preferred combo.
   
 
Boarbatusks can also be launched into the air with aerial combos: this does not stop them from being able to execute their next attack if they didn't get stunned in the process, as they can start up their animation mid-air.
 
Boarbatusks can also be launched into the air with aerial combos: this does not stop them from being able to execute their next attack if they didn't get stunned in the process, as they can start up their animation mid-air.
   
When facing a group of Boarbatusks, it is best to keep moving. They can't hit what they can't catch. Sneak in any charged heavy moves that you can to set up team attacks, or even simply performing your preferred combo will help massively with dealing with a group of Boarbatusks.
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When facing a group of Boarbatusks, it is best to keep moving. They can't hit what they can't catch. Sneak in any charged heavy moves that you can to set up [[Team Attack|team attacks]], or even simply performing your preferred combo will help massively with dealing with a group of Boarbatusks.
   
Sadly, Boarbatusks cannot be frozen.
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Sadly, Boarbatusks cannot be [http://grimmeclipse.wikia.com/wiki/Status_Effects#Freeze frozen].
   
What's interesting, however, is that Boarbatusks have no guard state, but are heavily armored. If you're in a multiplayer lobby with very eager players that choose to wail on them instead of waiting, simply attacking can and will eventually dispatch them.
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What's interesting, however, is that Boarbatusks have no [http://grimmeclipse.wikia.com/wiki/Status_Effects#Guard guard] state, but are heavily armored. If you're in a multiplayer lobby with very eager players that choose to wail on them instead of waiting, simply attacking can and will eventually dispatch them.
   
 
Player positioning is also helpful to keep track of, as Boarbatusks will chase you around the arena with ease. If you don't get stuck cornered, or against a wall, you should be fine.
 
Player positioning is also helpful to keep track of, as Boarbatusks will chase you around the arena with ease. If you don't get stuck cornered, or against a wall, you should be fine.
  +
  +
== Trivia ==
  +
* In EA there was an Alpha Boarbatusk, which was bigger and like all alphas had spikes and did more damage than the their regular counter part.
   
 
==Image Gallery==
 
==Image Gallery==
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</gallery>
 
</gallery>
   
=== Full Release Images ===
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===Full Release Images===
 
<gallery>
 
<gallery>
 
20170216170301_1.jpg|A Boarbatusk mid roll
 
20170216170301_1.jpg|A Boarbatusk mid roll
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20170216170336_2.jpg
 
20170216170336_2.jpg
 
boarb1.png
 
boarb1.png
</gallery>[[Category:Enemies]]
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20170223214540_1.jpg|Nora performing her Counter on a Boarbatusk
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</gallery>
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[[Category:Enemies]]

Latest revision as of 06:06, October 4, 2017

Boarbatusk
Boarb1
Characteristics
Species

Grimm

HP

1500

Attacks

Headbutt, roll

Features

White bone plates, four eyes, and large tusks

Boarbatusks are an enemy in RWBY: Grimm Eclipse. On death, they give the player 25xp and 40 points. On assist, 15xp and 10 points.

AppearanceEdit

The Boarbatusk is a quadruped with many features associated with a real-world boar, including cloven-feet, a line of hair sprouting from its spine, snub snout, and tusks.

The Boarbatusk seems to have four eyes, a series of plates along its back and on its thighs, and two extra sets of tusks, including two large curving tusks. However, their underside is comparatively under-protected and vulnerable, with little to no body armor or shielding.

Spawn LocationsEdit

The Boarbatusk can be found in these chapters:

This creature also has a chance of spawning in Horde Mode.

AbilitiesEdit

Boarbatusks have two attacks:

  1. A headbutt that deals a large amount of damage. This can be countered.
  2. A roll attack that destroys the players aura. This can be countered.

Both of these attacks have significant tells.

With the headbutt, it will lean its weight back, giving the player enough time to counter or dodge out of the way.

With the roll attack, it will hop backwards. This move cannot be interrupted, and only can be countered when it's actually rolling. Failing the counter, you can dodge away, which will still leave it in a stunned state, and dealing 10 damage to itself, most of the time. You can deal damage to the rolling Boarbatusk with ranged attacks if you're quick enough.

TacticsEdit

Much like the Ursa, Boarbatusks can be easily dispatched by waiting for a stun opportunity, performing a charged heavy, and then executing the team attack. This will take out a large chunk of its health, if not all depending on team attack, leaving it easily killable with your preferred combo.

Boarbatusks can also be launched into the air with aerial combos: this does not stop them from being able to execute their next attack if they didn't get stunned in the process, as they can start up their animation mid-air.

When facing a group of Boarbatusks, it is best to keep moving. They can't hit what they can't catch. Sneak in any charged heavy moves that you can to set up team attacks, or even simply performing your preferred combo will help massively with dealing with a group of Boarbatusks.

Sadly, Boarbatusks cannot be frozen.

What's interesting, however, is that Boarbatusks have no guard state, but are heavily armored. If you're in a multiplayer lobby with very eager players that choose to wail on them instead of waiting, simply attacking can and will eventually dispatch them.

Player positioning is also helpful to keep track of, as Boarbatusks will chase you around the arena with ease. If you don't get stuck cornered, or against a wall, you should be fine.

Trivia Edit

  • In EA there was an Alpha Boarbatusk, which was bigger and like all alphas had spikes and did more damage than the their regular counter part.

Image GalleryEdit

Official Images by Rooster TeethEdit

Steam Greenlight TrailerEdit

Full Release ImagesEdit

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